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	<description>Thoughts on how we experience information in the digital world, by James Kalbach</description>
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		<title>Vision Videos: Theories of a Believable Future</title>
		<link>http://experiencinginformation.wordpress.com/2013/05/18/vision-videos-theories-of-a-believable-future/</link>
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		<pubDate>Sat, 18 May 2013 15:39:19 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Designing for Experience]]></category>
		<category><![CDATA[Vision]]></category>
		<category><![CDATA[vision]]></category>
		<category><![CDATA[vision videos]]></category>

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		<description><![CDATA[We can’t see the future, yet we’re forced keep up with change at an ever-increasing rate. To guide their decisions, businesses develop visions about the world as it will be, or a theories of a believable future. As Clayton Christensen reminds us in The Innovator&#8217;s Solution, theory is what helps us confront the future: What [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1581&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>We can’t see the future, yet we’re forced keep up with change at an ever-increasing rate. To guide their decisions, businesses develop visions about the world as it will be, or a <strong>theories of a believable future</strong>.</p>
<p>As Clayton Christensen reminds us in <em>The Innovator&#8217;s Solution</em>, theory is what helps us confront the future:</p>
<p style="padding-left:30px;">What brings predictability to any field is a body of well-research theory &#8212; contingent statements of what causes what and why. Executives often discount the value of management theory because it is associated with the word <em>theoretical</em>, which connotes <em>impractical</em>. But theory is consummately practical&#8230;It is the absence of conscious, trustworthy theories of cause and effect that makes success in building new businesses seem random (p. 12).</p>
<p>Corporate vision videos are a genre of film that express a company&#8217;s theory about tomorrow. These aren’t science fiction or fantasy, but instead grounded in reality. The videos show a <strong>systematic look at a possible future</strong> &#8212; a theory of cause and effect.</p>
<p>What&#8217;s more, vision videos are <strong>not</strong> specifications of a product or solution. Sure, technology is usually highlighted in the storyline. But vision videos ultimately show the impact of a new technology on <strong>people and their lives</strong>. They describe <strong>new customer value</strong> and how the world will be better.</p>
<p>Corporate vision videos date back to the 1940s.  Companies in many industries have spent a great deal of time and money creating such videos. The intent is to demonstrate a concrete <strong>hypothesis of tomorrow</strong> that not only drives initiatives and investments, but also provides inspiration.</p>
<p>Vision videos provide a common view that teams can rally around. Writing about <a href="http://www.uie.com/articles/experience_vision/">the value of having a common vision, UX expert Jared Spool</a> says:</p>
<p style="padding-left:30px;">Visions act like a flag stuck into the sand somewhere on the horizon. The team can clearly see the flag, yet it’s far enough away that they won’t reach it any time soon. Because the flag is clearly visible, the team knows if every step they take brings them closer or farther away. If the flag weren’t visible, the team wouldn’t know and could wander off in an undesirable direction.</p>
<p>This is the real value of corporate vision videos: providing a <strong>path to follow</strong>.</p>
<h2>VISION VIDEOS</h2>
<p>Below is a collection of public vision videos, listed in chronological order from the oldest to the newest. The year indicates the date the video was filmed, not the year in the future it was projected to have taken place.</p>
<h3><strong>General Motors’ “To New Horizons” (1940)</strong></h3>
<p>Filmed in 1940, this video tells the story of the transport in the future of 1960. This film has a very long intro before getting to the “future vision” part at around 9:00 minute mark.<br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/aIu6DTbYnog?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>The Monsanto House of the Future (1957)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/DoCCO3GKqWY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>Philco-Ford “1999 A.D.” (1967)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/C7hXmab4T1A?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>Part 2: <a href="http://www.youtube.com/watch?v=d5Mir98dsIs&amp;feature=relmfu">http://www.youtube.com/watch?v=d5Mir98dsIs&amp;feature=relmfu</a></p>
<p>Part 3: <a href="http://www.youtube.com/watch?v=GHlDmJn6u4E&amp;feature=relmfu">http://www.youtube.com/watch?v=GHlDmJn6u4E&amp;feature=relmfu</a><br />
________________________________________</p>
<h3><strong>Apple, ”The Knowledge Navigator” (1987)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/9bjve67p33E?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>SUN Microsystems, “Starfire” (1993)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/NKJNxgZyVo0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>Adaptive Path, “Aurora (Web browser) Concept Video”(2009)</strong></h3>
<div><div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/1450211' width='400' height='225' frameborder='0'></iframe></div></div>
<p>________________________________________</p>
<h3><strong>Nokia (2009)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/A4pDf7m2UPE?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>Microsoft, “Productivity Vision Video” (2010)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/qO7ICgqV7dM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>TAT, “Future of Screen Technology” (2010)</strong></h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/g7_mOdi3O5E?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
________________________________________</p>
<h3><strong>Google Glass (2012)</strong><br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='480' height='300' src='http://www.youtube.com/embed/9c6W4CCU9M4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></h3>
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		<title>User Experience Shape – Designing For Engagement</title>
		<link>http://experiencinginformation.wordpress.com/2013/03/26/user-experience-shape-designing-for-engagement/</link>
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		<pubDate>Tue, 26 Mar 2013 10:13:07 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Designing for Experience]]></category>
		<category><![CDATA[Uncertainty]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[ux design]]></category>
		<category><![CDATA[ux shape]]></category>

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		<description><![CDATA[In the first chapter my book Designing Web Navigation, I pose the question, Why do we even need web navigation at all? Well, for one, navigation provides access to the content of a site. But more important, it&#8217;s the way that it provides access that makes navigation necessary. After all, site search also provides access to [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1568&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>In the first chapter my book <a href="http://www.amazon.com/Designing-Web-Navigation-Optimizing-Experience/dp/0596528108"><em>Designing Web Navigation</em></a>, I pose the question, Why do we even need web navigation at all? Well, for one, navigation provides access to the content of a site. But more important, it&#8217;s the <i>way</i> that it provides access that makes navigation necessary. After all, site search also provides access to content. Why not just have site search and be done with the problem of designing and maintaining a complex navigation system?</p>
<p><strong>Engagement</strong> is the answer &#8212; drawing users into your service and persuading them to take action. Here&#8217;s the example I give in my book, which includes a quote from Jared Spool:</p>
<p style="padding-left:30px;" align="left"> [Web navigation] can be a more engaging information experience than, say, just a keyword search. Usability expert Jared Spool and his colleagues found that people tend to continue shopping more often when navigating than after doing a direct keyword search:</p>
<p style="padding-left:30px;" align="left"><em>&#8220;…Apparently, the way you get to the target content affects whether you&#8217;ll continue looking or not. We found that if the users used Search to locate their target content on the site, only 20% of them continued looking at other content after they found the target content. But if the users used the category links to find their target, 62% continued browsing the site. Users who started with the category links ended up looking at almost 10 times as many non-target content pages as those who started with Search.&#8221; (Jared Spool, &#8220;<a href="http://www.uie.com/articles/continue_after_categories">Users Continue After Category Links</a>&#8221; (December 2001)</em></p>
<p style="padding-left:30px;" align="left">When browsing a web site, people seem to learn about other available content. For ecommerce sites, this could equal more sales; for a non-profit organization, it could result in more support; or for a medical information site, it could provide a deeper understanding of a disease or cure, for instance. In other words, it’s the way in which navigation systems provide access to information that is important.</p>
<p style="padding-left:30px;" align="left">People prefer information that involves sequence. They like to browse. Navigation provides a narrative for people to follow on the web. It tells a story—the story of your site. In this respect there is something both familiar and comforting about web navigation. The widespread, seemingly-natural use of navigation to access content on the web reflects its strength as a narrative device.</p>
<p>Echoing this sentiment in a different way, MIT fellow Michael Schrage makes an explicit plea for making a <strong>distinction between engagement and user experience</strong>. He writes in his recent article &#8220;<a href="http://blogs.hbr.org/schrage/2012/12/dont-confuse-engagement-with-u.html">Don&#8217;t Confuse Engagement with User Experience</a>&#8220;:</p>
<p style="padding-left:30px;">Designing a great device is not the same as designing a great user experience. Designing a great user experience is not the same as designing greater engagement. While it&#8217;s completely understandable why designers, product managers and marketers might conflate them, reality suggests that a great user experience doesn&#8217;t necessarily generate engagement any more than meaningful engagement inherently assures a great user experience.&#8221;</p>
<p>The example he offers is the difference in engagement between Apple&#8217;s iOS and Android. The latter has been outselling the former by a ratio of 5:1 in recent times. Yet Apple sees much more engagement in ecommerce from its users – disproportionately so. Adobe digital magazine downloads, for example, sold 3% via Android while 97% went to iOS.</p>
<p>The dynamics going on here seem to go beyond good (or bad) UI design or even providing a good user experience. Schrage concludes:</p>
<p style="padding-left:30px;">When engagement is treated like a UX feature or function instead of a defining sensibility, you get less of it. At risk of sounding &#8220;meta,&#8221; one of the great design challenges innovators increasingly confront in increasingly competitive markets is how to get their best people to engage around engagement. You need to devote as much creativity and ingenuity around designing for engagement as you do for the entire user experience.</p>
<h2><b>UX Shape *</b></h2>
<p>So, how do we approach this phenomenon within the context of UX design? I&#8217;d like to propose a term to describe a combination of multiple facets at play here: <b>UX Shape</b>.</p>
<p>When designing for engagement, it&#8217;s not just about a UI with good task efficiency or even providing an emotionally positive experience. We need to look at the whole picture, the entire <i>shape</i> of the user experience.</p>
<p>Storytelling is a good analogy to describe UX Shape, as I suggest in the quote from my book, above. Web navigation tells a different story than site search; iOS provides a different narrative to follow than Android. As a result, the type and level of engagement is different in each case.</p>
<p>Admittedly, my formulation of &#8220;UX Shape&#8221; is still rough. We can nonetheless consider some aspects that go into UX shape, extending beyond style, form and function. Like telling a good storytelling, I see UX Shape as a combination (but not limited to) these elements:</p>
<ul>
<li><b>Meaning</b><br />
Just as the theme of a story is important to its narration, semantics play a role in UX shape. With web navigation, for instance, users have a wider semantic peripheral sense of what the site is about. Site search is more surgical – you&#8217;re in and out &#8212; and users are not as aware of the meaning of the whole thing. We can also think of meaning in a social sense. Apple products combine great industrial design and modern software in one experience. Compared to the open, device-independent Android OS, Apple products have a different status in contemporary culture. Designing for engagement entails the construction of meaning.</li>
</ul>
<ul>
<li><b>Flow</b><br />
A gripping plot engages. Flow is about how the elements and events unfold and in which sequence. This recalls Marshall McLuhan&#8217;s concept of &#8220;hot&#8221; and &#8220;cold&#8221; media in which sequence plays a large role. Hot media, McLuhan suggested, provide complete involvement by the user, and they do so with linear ordering. Cold media result in lower involvement for the user, who often must comprehend multiple parts simultaneously. Web navigation and Apple iOS are hot; site search and Android are cold.</li>
</ul>
<ul>
<li><b>Mode of Interaction</b><br />
In experience design, the user is the protagonist. Her mode of interaction is relevant to the UX Shape. For instance, we can talk about &#8220;sit back&#8221; and &#8220;lean forward&#8221; modes of interaction, as well as &#8220;known searches&#8221; and &#8220;exploratory searching.&#8221; So, when looking for information or a product on a website, using the web navigation over search represents a different mode of interaction.</li>
</ul>
<ul>
<li><b>Uncertainty<br />
</b><span style="font-size:13px;line-height:19px;">Emotions play a role in UX Shape. Uncertainty drives emotions in commerce situations. Therefore talking about uncertainty rather than emotions focuses on causality. Like conflict in a good story, uncertainty creates tension and release in UX Shape. Understanding uncertainty and how it affects emotions allows designers to craft the overall UX Shape with intent. For instance, site navigation provides confidence while looking for products online (assuming good information scent). And Apple has dumbed things down sufficiently to eliminate uncertainty in use and experience. </span></li>
</ul>
<ul>
<li><b>Framing Factors</b><br />
&#8220;Framing&#8221; is the difference in saying &#8220;75% fat free&#8221; rather than &#8220;contains 25% fat.&#8221; These two messages are <i>framed</i> differently. In our iOS v. Android example, price and spending play a role in framing Apple&#8217;s higher engagement. With Apple, people are already conditioned to have their credit cards ready for extras (like buying a VGA adaptor for $30), and they expect apps to cost something, even if minimal. With Google, our experience is framed by everything being free.</li>
</ul>
<p>To reiterate, it&#8217;s important to consider these factors together, as a type of gestalt effect.</p>
<p>“Engagement” rather than “experience” re-frames how we design for customers. Bruce Nussbaum, professor and author on design and innovation, notes this shift in his article “<a href="http://blogs.hbr.org/cs/2013/03/how_to_find_and_amplify_creati.html">How to Find and Amplify Creativity</a>”. He writes:</p>
<p style="padding-left:30px;">User experience (UX) was a bold concept in its day and moved us away from merely meeting &#8220;needs&#8221;. But it is obsolete. People today participate with companies in the design and purchase of products. &#8220;Experience&#8221; is too passive a term to describe the relationship. User engagement (UE) is the new creative competence for the future. Think about aura — the things that beckon you and keep you interested — and design it into your products and services as Apple and Nike have done.</p>
<p>In designing a UX shape for engagement, then, the task is to identify the aspects that will articulate a given shape. These are likely to be unique for each situation but can be categorized by the above factors. Find the common patterns for the product or service you’re working in and support these in your design. It&#8217;s not only about meeting expectations, but also creating them.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>* NOTE: I&#8217;ve borrowed and adapted the term &#8220;UX Shape&#8221; from Andrew Dillon &amp; Misha Vaughan&#8217;s concept of &#8220;Information Shape.&#8221; I fully acknowledge their work in my book and in the context of this post. For more, see their article on information shape: Andrew Dillon &amp; Misha Vaughan, “It&#8217;s the Journey and the Destination: Shape and the Emergent Property of Genre in Evaluating Digital Documents” <i>New Review of Multimedia and Hypermedia </i>3 (1997): 91-106. <a href="http://www.ischool.utexas.edu/~adillon/publications/journey&amp;destination.pdf">http://www.ischool.utexas.edu/~adillon/publications/journey&amp;destination.pdf</a>.</p>
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		<title>Balancing Value with Alignment Diagrams</title>
		<link>http://experiencinginformation.wordpress.com/2013/01/20/balancing-value-with-alignment-diagrams/</link>
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		<pubDate>Sun, 20 Jan 2013 04:23:23 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Alignment Diagrams]]></category>
		<category><![CDATA[alignment diagrams]]></category>
		<category><![CDATA[service design]]></category>
		<category><![CDATA[touchpoint]]></category>

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		<description><![CDATA[I&#8217;m proud to be publishing a short article on alignment diagrams in Touchpoint: The Journal of Service Design (vol 4, no. 3, pp. 70-73) called &#8220;Balancing Value with Alignment Diagrams.&#8221; Touchpoint isn&#8217;t available online, but you can download the PDF of my article here. Here are some excerpts from the text: We can view value [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1514&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m proud to be publishing a short article on alignment diagrams in <a href="http://www.service-design-network.org/tp-start">Touchpoint: The Journal of Service Design</a> (vol 4, no. 3, pp. 70-73) called &#8220;Balancing Value with Alignment Diagrams.&#8221;</p>
<p>Touchpoint isn&#8217;t available online, but you can <strong><a href="http://experiencinginformation.files.wordpress.com/2013/01/touchpoint4-3_kalbach.pdf">download the PDF of my article here.</a></strong></p>
<p>Here are some excerpts from the text:</p>
<p style="padding-left:30px;">We can view value creation as an equation with two halves: on the one side, there’s the business perspective, including service provision mechanisms and the benefits the organisation obtains; on the other, we find the customer perspective, including the customer’s experience<br />
and the added value a service brings to a market. Accordingly, alignment diagrams also have two parts that mirror these perspectives. Where the activities of the two halves meet gives rise to touchpoints – where value lies, as illustrated in the diagram below.</p>
<p style="padding-left:30px;">&#8230;</p>
<p style="padding-left:30px;">Strategic and tactical projects within any organisation often witness conflicting perspectives. By focusing on value creation – the overlap between customer activity and business offerings – we potentially harmonise this conflict. This is first step in achieving co-creation<br />
and positioning an organisation to collaborate with customers.</p>
<p style="padding-left:30px;">While no silver bullet, alignment diagrams instil a sense of balance back into corporate thinking. At a minimum, they start a conversation towards coherence, bringing actions, thoughts and people together while fostering consensus. More importantly, they focus on creating value – for both the customer and the business. Moving forward, businesses will need to look at value as a balanced the equation. Alignment diagrams are<br />
diagnostic tools already in the design repertoire that let us do just that, bringing new relevance design work. By understanding the underlying principles of alignment, designers can leverage their skills in ways that better serve businesses and ultimately help redefine value creation.</p>
<p><a href="http://experiencinginformation.files.wordpress.com/2013/01/touchpoint4-3_kalbach.pdf">Download the full text of</a><strong><a href="http://experiencinginformation.files.wordpress.com/2013/01/touchpoint4-3_kalbach.pdf"> &#8220;Balancing Value with Alignment Diagrams.&#8221; Touchpoint (4/3), 2013.</a></strong></p>
<p>.</p>
<p>&nbsp;</p>
<p>.</p>
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		<title>Who Do You Want Your Customers To Become?</title>
		<link>http://experiencinginformation.wordpress.com/2013/01/06/who-do-you-want-your-customers-to-become/</link>
		<comments>http://experiencinginformation.wordpress.com/2013/01/06/who-do-you-want-your-customers-to-become/#comments</comments>
		<pubDate>Sun, 06 Jan 2013 17:00:03 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[michael schrage]]></category>

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		<description><![CDATA[In the Connected Age users have real power. They cannot be viewed as a gregarious heard of consumers waiting to be milked for what they have. Instead, value must be co-created and shared. Remember: customers are a company&#8217;s most valuable asset. The practice of UX design inherently seeks to strengthen the value provided to users. With methods such as [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1434&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>In the Connected Age users have real power. They cannot be viewed as a gregarious heard of consumers waiting to be milked for what they have. Instead, <b>value must be </b><b><a href="http://en.wikipedia.org/wiki/Co-creation">co-created</a> </b><b>and </b><a href="http://hbr.org/2011/01/the-big-idea-creating-shared-value"><b>shared</b></a><b>. </b>Remember: customers are a company&#8217;s most valuable asset.</p>
<p>The practice of UX design inherently seeks to <b>strengthen the value provided to users</b>. With methods such as ethnography, mental models, personas and scenarios, UX strives to view the world from the outside in, rather than the inside out. In doing so, companies can better provide solutions that solve real-world problems and that fit into users’ lives.</p>
<p>But the contemporary practice of UX design <b>doesn’t go far enough</b>. The field implicitly examines and models user behavior as it currently exists. What’s needed is a better way to envision users <i>as they may act</i>.</p>
<p>Enter &#8220;The Ask,&#8221; a single question outlined by MIT Professor Michael Schrage in his book <a href="http://www.amazon.com/Want-Your-Customers-Become-ebook/dp/B008HRM9X4"><i>Who Do You Want Your Customers To Become?</i></a>Successful innovations, Schrage contends, don&#8217;t merely ask users to <b>do</b> something different; they ask them to <b>become someone different</b>.</p>
<p>Here&#8217;s an example: George Eastman didn&#8217;t just invent inexpensive, automatic camera; <b>he created photographers</b>. His innovation allowed everyday people to do something only trained professionals could previously do with expensive equipment. The result: you, too, can be a photographer. That&#8217;s transformational.</p>
<p><a href="http://experiencinginformation.wordpress.com/2013/01/06/who-do-you-want-your-customers-to-become/kodak-girl/" rel="attachment wp-att-1495"><img class="alignnone&lt;br /&gt; wp-image-1495" style="border:2px solid black;" alt="kodak girl" src="http://experiencinginformation.files.wordpress.com/2012/12/kodak-girl.gif?w=252&#038;h=325" width="252" height="325" /></a><br />
<strong><em>With Eastman&#8217;s camera (circa 1888) anyone could be a photographer</em></strong></p>
<p>Another example: Google&#8217;s innovation isn&#8217;t just a brilliant search algorithm; instead, Google let&#8217;s everyone become <b>expert researchers and fact checkers</b>. We&#8217;re now all reference librarians with the power of all known human knowledge at our finger tips. Powerful.</p>
<p>Now consider a would-be innovation that failed, such as the Segway. What does the Segway ask us to become? A mad helmeted scientist racing down the sidewalk? Or maybe an authority figure (e.g., policewoman) extending a few feet above other pedestrians? Or maybe just an odd ball on a weird scooter? During its commercial launch, the inventors of the Segway promised to revolutionize transportation and the way people get around cities. But instead<b> it asked us to become somebody we didn&#8217;t want to become</b>, and it failed.</p>
<p><a href="http://experiencinginformation.wordpress.com/2013/01/06/who-do-you-want-your-customers-to-become/nerd-magnet-small/" rel="attachment wp-att-1496"><img class="alignnone&lt;br /&gt; wp-image-1496" style="border:2px solid black;" alt="nerd magnet&lt;br /&gt; small" src="http://experiencinginformation.files.wordpress.com/2012/12/nerd-magnet-small.gif?w=288&#038;h=552" width="288" height="552" /></a><br />
<strong><em>The Segway asks us to become someone we don&#8217;t want to.</em></strong></p>
<h2>Role of UX</h2>
<p>User experience design plays a role in all of the above examples. For instance, Kodak claimed in its early ads: “You push the button, we’ll do the rest.” Their strategy clearly relied on an exceptional user experience, and they delivered on that promise. This resulted in the mass adoption of Eastman’s camera.</p>
<p>Peter Merholz et al. discuss this at length in their book UX strategy <i><a href="http://www.amazon.com/Subject-Change-Creating-Products-Uncertain/dp/0596516835">Subject To Change</a></i>. They write:</p>
<p style="padding-left:30px;">“[Eastman] recognized that his roll film could lead to a revolution if he focused on the experience he wanted to deliver, and experience captured in his advertising slogan, &#8220;You press the button, we do the rest.&#8221;</p>
<p>We find a similar pattern with Google: a drop-dead simple user experience with high tolerance for “user error” (e.g., spell correction) makes the service efficient, effective and enjoyable to use. Schrage also highlights <b>the importance of user experience design</b> in his book. He writes:</p>
<p style="padding-left:30px;">“Innovations failing to provide good user experiences find difficulty succeeding, no matter what their price…The better the customer experience, the better the odds for innovation success.”</p>
<p>Practically speaking, The Ask doesn&#8217;t supersede or replace current tools and methods, rather <b>extends them</b>. It offers a unique perspective on our practices and how they fit into the bigger picture of things. And it can help better shape existing techniques.</p>
<p>Take personas. Often the number and type of personas created for a solution line are determined by traditional (even outdated) segmentation techniques of existing markets. By using The Ask, we can now consider creating personas around the transformational outcomes we envision. <b>Who will our customers become in the future?</b> We can then align our personas to the answers of that question and describe them in terms that address their transformation.</p>
<div>Keep in mind that it is the<strong> innovation that transforms the customer</strong>. So the point here is to align tools of design and innovation to point towards the future. Right now, personas typically reflect an as-is view of customer behavior. But to be relevant in rallying teams around truly transformational innovations &#8212; such as in design sessions and in workshops &#8212; they should rather describe an answer<br />
to The Ask.</div>
<p><span style="color:#ffffff;"> .</span><a href="http://www.amazon.de/Want-Your-Customers-Become-ebook/dp/B008HRM9X4" rel="attachment wp-att-1497"><img class="alignnone&lt;br /&gt; wp-image-1497" style="border:2px solid black;" alt="the ask" src="http://experiencinginformation.files.wordpress.com/2012/12/the-ask.png?w=207&#038;h=307" width="207" height="307" /></a></p>
<p>For more on The Ask, I recommend <a href="http://www.amazon.de/Want-Your-Customers-Become-ebook/dp/B008HRM9X4">Michael Schrage&#8217;s book</a>. It&#8217;s <b>clear and compact</b>, and it&#8217;s wholly relevant to core UX work. Written by a leading business thinker, this book highlights the increasing overlap between business and design. The Ask is a simple, reflective query can alter the way we see our users and our<br />
offerings. It increases our ability to create more value through user experience design.</p>
<p>I encourage you to continually ask yourself and the clients you serve, <b>who do we want our customers to become?</b></p>
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		<title>Top 5 Posts in 2012 on Experiencing Information</title>
		<link>http://experiencinginformation.wordpress.com/2013/01/01/top-5-posts-in-2012-on-experiencing-information/</link>
		<comments>http://experiencinginformation.wordpress.com/2013/01/01/top-5-posts-in-2012-on-experiencing-information/#comments</comments>
		<pubDate>Tue, 01 Jan 2013 14:00:08 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Alignment Diagrams]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Cross Channel]]></category>
		<category><![CDATA[Customer Journeys]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Project Canvas]]></category>
		<category><![CDATA[alignment diagrams]]></category>
		<category><![CDATA[blog posts]]></category>
		<category><![CDATA[project canvas]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://experiencinginformation.wordpress.com/?p=1487</guid>
		<description><![CDATA[2012 was a relatively slow year for me in terms of quantity of new blog posts. But I was able to capture and share some of my best thoughts this year. Here are quotes that summarize each of the top 5 posts by number of views in 2012, in reverse order of popularity: #5 &#8211; [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1487&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>2012 was a relatively slow year for me in terms of quantity of new blog posts. But I was able to capture and share some of my best thoughts this year.</p>
<p>Here are quotes that summarize each of the top 5 posts by number of views in 2012, in reverse order of popularity:</p>
<h2><span style="text-decoration:underline;"><a href="http://experiencinginformation.wordpress.com/2012/07/29/incremental-innovation-is-underrated/">#5 &#8211; Incremental Innovation Is Underrated</a></span></h2>
<p style="padding-left:30px;">Some business stakeholders are swinging for the fences in their innovation efforts:<strong>they want the big wins</strong>. And rightfully so: reaching for the stars keeps the company pushing forward, beyond what it can currently deliver. This inspires and motivates employees and management alike. But sometimes this quest for the next biggest and best thing overshadows everything else.</p>
<p style="padding-left:30px;">Companies need incremental innovation, breakthroughs and disruptions alike. To do this, there must be a comprehensive innovation program in place to channel attention and effort in the right direction.</p>
<p style="padding-left:30px;">The point is that <strong>incremental ideas shouldn’t be neglected</strong>: they are profitable and can fund your big idea projects. And they also provide a stepping stone toward game changers via the adjacent possible.</p>
<h2><span style="text-decoration:underline;"><a href="http://experiencinginformation.wordpress.com/2012/01/04/principles-of-alignment-diagrams/">#4 &#8211; Principles of Alignment Diagrams</a></span></h2>
<p style="padding-left:30px;">Specific techniques for research and diagramming are important, of course, but it’s really the <strong>principles of alignment diagrams</strong> that are essential. Once you grasp these, you’ll find there range of potential ways to go about diagraming, including mental models, customer journey maps, service blueprints and more. You may even introduce variations on these standard forms or come up with your own.</p>
<h2><span style="text-decoration:underline;"><a href="http://experiencinginformation.wordpress.com/2012/06/03/clarifying-innovation-four-zones-of-innovation/">#3 &#8211; Clarifying Innovation: Four Zones of Innovation</a></span></h2>
<p style="padding-left:30px;">I’m proposing a <strong>2-dimensional picture of innovation</strong>:</p>
<p><a href="http://experiencinginformation.files.wordpress.com/2012/06/clarifying-innovation-matrix1.gif"><img title="Clarifying Innovation Matrix" alt="" src="http://experiencinginformation.files.wordpress.com/2012/06/clarifying-innovation-matrix1.gif?w=480&#038;h=506&#038;h=336" width="480" height="336" /></a></p>
<ul style="padding-left:30px;">
<li style="padding-left:30px;">The y-axis indicates the degree of <strong>technological progress</strong> an innovation brings with it. Moving from low to high along this line indicates improving existing capabilities, services and products.</li>
<li style="padding-left:30px;">The x-axis shows the <strong>impact an innovation has on the market</strong>, also from low to high. This usually entails new business models or reaching underserved target groups.</li>
</ul>
<p style="padding-left:30px;">This gives rise to four distinct <strong>zones of innovation</strong>:</p>
<ul style="padding-left:30px;">
<li style="padding-left:30px;"><strong>Incremental </strong>innovations involve modest changes to existing products and services. These are enhancements that keep a business competitive, such as new product features and service improvements.</li>
<li style="padding-left:30px;"><strong>Breakthrough </strong>innovation refers to large technological advances that propel an existing product or service ahead of competitors. This is often the result of research and development labs (R&amp;D), who are striving for the next patentable formula, device and technology.</li>
<li style="padding-left:30px;"><strong>Disruptive </strong>innovation is a term coined by Clayton Christensen. In his best-selling book <em>The Innovator’s Dilemma</em> he shows that disruptive innovations “result is <em>worse</em> product performance, at least in the near-term. [They] bring to a market a very different value proposition than had been available previously” (p. xviii).</li>
<li style="padding-left:30px;"><strong>Game-changing</strong> innovation transform markets and even society. These innovations have a radical impact on how humans act, think and feel in some way.</li>
</ul>
<h2><span style="text-decoration:underline;"><a href="http://experiencinginformation.wordpress.com/2012/04/09/cross-channel-design-with-alignment-diagrams/">#2 &#8211; Cross Channel Design with Alignment Diagrams</a></span></h2>
<p style="padding-left:30px;">I’m advocating the incorporation of channel-based distinctions and information, such as a Touchpoint Matrix, <strong>directly in alignment diagrams.</strong> By doing this, you get not only channel-specific information, but you can also see how this <em>aligns</em> with both customer goals and business goals. In this light, alignment diagrams are a suitable tool for cross channel mapping and design.</p>
<h2><span style="text-decoration:underline;"><a href="http://experiencinginformation.wordpress.com/2012/08/05/the-project-canvas/">#1 &#8211; The Project Canvas</a></span></h2>
<p style="padding-left:30px;">Defining a project in its earliest stages is like hitting a golf ball: if the face of your club is slightly tilted , you’ll end up slicing the ball as it travels down the green. Likewise, small miscalculations at the beginning of projects can have massive consequences later on.<a href="http://uxtogo.files.wordpress.com/2012/05/project-canvas-useeds-english-v1.pdf"><br />
</a></p>
<p style="padding-left:30px;">Part of the problem is that the <strong>logic of a project definition is invisible</strong>. You can’t “see“ project goals or risks, for instance. Sure, you can write them down as text. But long documents – if they get read at all – tend to get lost in the shuffle as the project unfolds.</p>
<p style="padding-left:30px;">What’s more, a written description of project elements doesn’t expose <strong>relationships</strong> between them. The big picture can fade quickly as work and deadlines pile up.</p>
<p style="padding-left:30px;">Here is a tool to help you get a quick, but broad definition of a project in a single overview. It’s called the<strong> Project Canvas</strong>.  You can download it here: <strong><a href="http://experiencinginformation.files.wordpress.com/2012/08/projectcanvasenglishv11.pdf">Download the Project Canvas</a></strong> v1.0 (PDF)</p>
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		<title>Master Mobile Navigation &#8211; Position Is Everything</title>
		<link>http://experiencinginformation.wordpress.com/2012/12/28/master-mobile-navigation-position-is-everything/</link>
		<comments>http://experiencinginformation.wordpress.com/2012/12/28/master-mobile-navigation-position-is-everything/#comments</comments>
		<pubDate>Fri, 28 Dec 2012 12:19:49 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Navigation]]></category>
		<category><![CDATA[aaron gustafson]]></category>
		<category><![CDATA[mobile]]></category>

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		<description><![CDATA[I was very fortunate to have standards expert Aaron Gustafson as a techical reviewer of my book, Designing Web Navigation. He recently ran a piece in .NET magazine called &#8220;Master Mobile Navigation,&#8221; and he asked me to contribute a sidebar to that article. Below is the short text I wrote focusing on the position of [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1481&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I was very fortunate to have <strong><a href="http://aaron-gustafson.com/">standards expert Aaron Gustafson</a> </strong>as a techical reviewer of my book,<em> <a href="http://shop.oreilly.com/product/9780596528102.do">Designing Web Navigation</a></em>. He recently ran a piece in .NET magazine called &#8220;Master Mobile Navigation<a href="http://www.netmagazine.com/shop/magazines/september-2012-232">,</a>&#8221; and he asked me to contribute a sidebar to that article.</p>
<p>Below is the short text I wrote focusing on the position of navigation menus.</p>
<p><a href="http://experiencinginformation.wordpress.com/2012/12/28/master-mobile-navigation-position-is-everything/master-mobile-navigation-dot-net/" rel="attachment wp-att-1482"><img class="alignnone size-full wp-image-1482" alt="Master Mobile Navigation Dot Net" src="http://experiencinginformation.files.wordpress.com/2012/12/master-mobile-navigation-dot-net.jpeg?w=480"   /></a></p>
<h2>Position Is Everything</h2>
<p style="padding-left:30px;">The position of navigation menus is an important decision screen designers have to make.</p>
<p style="padding-left:30px;">In desktop applications, main navigation options are typically located <b>horizontal along the top</b>. This convention is nearly universal, but with exceptions. An advantage is that the functionality and tools of the program are given the full screen width.</p>
<p style="padding-left:30px;">The first websites with static navigation menus positioned them <b>vertically on the left</b>. For a hierarchical, content-based website, this shows the structure of the pages well. The menu is also always visible when the page loads, even if there is horizontal scrolling. But web navigation is not as standards as desktop applications: menus also appear along the top and even on the right side.</p>
<p style="padding-left:30px;">With the design of mobile applications we see a different set of conventions emerging.  On smartphones, menus are often <b>horizontal along the</b> <b>bottom </b>of the screen. This provides easy access with the thumb when holding the phone in the palm of the hand. It also avoids having to reach across the screen to touch an option, as happens with a top aligned menu.</p>
<p style="padding-left:30px;">What&#8217;s more, <b>hidden menu options</b> are common with mobile devices. These can either be accessed by swiping a small tab to open a &#8220;drawer&#8221; on screen or via a hard key on the device itself. Discoverability and memorability of these options is lower since they are out of sight, but this tactic saves valuable screen real estate.</p>
<p style="padding-left:30px;">Tablets frequently have menu bars at the bottom of the screen, but also along the vertically along the left side. Their slightly larger screens allow for this. A left-hand position also mirrors how people hold tablets on the sides on the device. Overall, we find even more variation in location of navigation menus with mobile devices than with websites.</p>
<p style="padding-left:30px;">So what&#8217;s the best screen location for mobile navigation? The situation, not some arbitrary guideline, should ultimately drive your decision. There are potentially many viable options. For designers, these means it’s imperative to thoroughly understand user behavior, the context of use, and the limitations of the device to make informed decisions.</p>
<p><strong>Text by James Kalbach as appeared in &#8220;<a href="http://www.netmagazine.com/shop/magazines/september-2012-232">Master Mobile Navigation by Aaron Gustafson, <em>.NET</em>, Sept 2012</a>.</strong></p>
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		<title>Example Project Canvas</title>
		<link>http://experiencinginformation.wordpress.com/2012/12/13/example-project-canvas/</link>
		<comments>http://experiencinginformation.wordpress.com/2012/12/13/example-project-canvas/#comments</comments>
		<pubDate>Thu, 13 Dec 2012 11:17:27 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Design Tools]]></category>
		<category><![CDATA[Project Canvas]]></category>
		<category><![CDATA[project canvas]]></category>
		<category><![CDATA[project managment]]></category>

		<guid isPermaLink="false">http://experiencinginformation.wordpress.com/?p=1460</guid>
		<description><![CDATA[I previously introduced the Project Canvas, a tool to help define design projects. It was also presented as a poster session at the Euro IA 2012 conference in Rome. In preparation for that event, I created a filled-out version of the project canvas with example content for a fictitious project. You can download the example here. [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1460&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I previously introduced the <strong><a href="http://experiencinginformation.wordpress.com/2012/08/05/the-project-canvas/">Project Canvas</a></strong>, a tool to help define design projects. It was also presented as a poster session at the Euro IA 2012 conference in Rome. In preparation for that event, I created a filled-out version of the project canvas with example content for a fictitious project. <a href="http://experiencinginformation.wordpress.com/2012/12/13/example-project-canvas/example-project-canvas/" rel="attachment wp-att-1462"><strong>You can download the example here</strong>.</a></p>
<p><a href="http://experiencinginformation.wordpress.com/2012/12/13/example-project-canvas/example-project-canvas-4/" rel="attachment wp-att-1466"><img class="alignnone  wp-image-1466" style="border:1px solid black;" alt="Example Project Canvas" src="http://experiencinginformation.files.wordpress.com/2012/12/example-project-canvas2.gif?w=480&#038;h=328" width="480" height="328" /></a></p>
<p><strong><em>Figure 1: an example of a filled-out Project Canvas</em></strong></p>
<p>Keep in mind that a canvas of this nature is merely a tool. It helps frame and guide conversations around the project, and it can capture decisions in a common format. But filling it out is not a science. You can start with any box, for instance. Or, you can tweak it and expand it to fit your needs.</p>
<p>In the above example, the project I created consisted of two parts: a concept &amp; design phase followed by a discrete testing phase. These activities were to be carried out by different teams, as well. So I took the liberty of separating the information under Activities, Deliverables and Scope into sub-lists. This is perfectly acceptable since it brings more clarity to the project definition.</p>
<p>On another note, a word of caution when filling out the Project Canvas: be careful of a project that sits within a broader program. The discussion of the larger can quickly take over the discussion of the smaller. Sure, there is a relationship between projects and programs, and you shouldn&#8217;t ingore that. It may be necessary to note program goals, for instance, along side of project goals in the canvas. The point is to keep the two &#8212; projects and programs &#8212; separate and to be clear about boundaries of each.</p>
<p><strong><a href="http://experiencinginformation.wordpress.com/?attachment_id=1462">Download the example Project Canvas</a></strong></p>
<p>.</p>
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		<title>5 Levers of Behavior Change</title>
		<link>http://experiencinginformation.wordpress.com/2012/11/17/5-levers-of-behavior-change/</link>
		<comments>http://experiencinginformation.wordpress.com/2012/11/17/5-levers-of-behavior-change/#comments</comments>
		<pubDate>Sat, 17 Nov 2012 21:33:50 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[5 levers of behavior change]]></category>
		<category><![CDATA[everett rogers]]></category>
		<category><![CDATA[innovation adoption]]></category>
		<category><![CDATA[unilever]]></category>
		<category><![CDATA[ux design]]></category>

		<guid isPermaLink="false">http://experiencinginformation.wordpress.com/?p=1453</guid>
		<description><![CDATA[In my talk at UX Brighton 2012, I highlighted Everett Roger&#8217;s 5 perceived attributes of innovation. These, I explained, can be seen as heuristics in the innovation adoption process. See my presentation on SlideShare in case you missed it. To quickly review, the principles Roger&#8217;s identified over 50 years that predict whether an innovation gets [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1453&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>In my talk at <strong><a href="http://2012.uxbrighton.org.uk/">UX Brighton 2012</a>,</strong> I highlighted Everett Roger&#8217;s 5 perceived attributes of innovation. These, I explained, can be seen as heuristics in the innovation adoption process. See <strong><a href="http://de.slideshare.net/Kalbach/human-factors-in-innovation-designing-for-adoption">my presentation on SlideShare</a></strong> in case you missed it.</p>
<p>To quickly review, the principles Roger&#8217;s identified over 50 years that predict whether an innovation gets adopted or not are:</p>
<ul>
<li><strong>Relative advantage.</strong> Is the proposed innovation better than existing alternatives?</li>
<li><strong>Compatibility.</strong> Is the innovation appropriate? Does it fit into the user&#8217;s daily life, beliefs and values?</li>
<li><strong>Complexity.</strong> Is it easy to comprehend and use?</li>
<li><strong>Trialability.</strong> Can it best tested without penalty?</li>
<li><strong>Observability.</strong> Can it be observed and understood?</li>
</ul>
<p>Any time an innovation is introduced to a group of users, it requires them to change their behavior. After all, innovations are by definition &#8220;new.&#8221; And with this newness comes change. The above factors describe how the adopting population is likely to perceive that change. If an innovation is too complex to use and hard to understand, for instance, it may not get adopted. Or, if an innovation is contrary to one&#8217;s beliefs (i.e., not compatible), it may also get rejected.</p>
<p>Of course, there many other factors that may influence the rate of adoption, such as price, communication channels and PR, but the above human factors play a key role. Building a better mousetrap does not guarantee user&#8217;s will accept the new idea. You also have to look at the human factors involved. In fact, many would-be breakthrough inventions fail because of not taking this human factors into consideration.</p>
<p>Keith Wood, CMO at Unilever, recently contributed an article to the <em>Harvard Business Blog</em> entitled &#8220;<strong><a href="http://blogs.hbr.org/cs/2012/11/change_consumer_behavior_with.html">Change Consumer Behavior with These Five Levers.</a></strong>&#8221; I was struck by the similarity of these 5 levers to Roger&#8217;s perceived attributes. Wood focuses on invoking change for sustainability reasons, and he doesn&#8217;t talk about &#8220;innovation&#8221; explicitly. But the message is the same, I believe:  recognizing the drivers of behavior change and designing <em>with</em> them (instead of <em>against</em> them) can greatly increase the likelihood of adoption.</p>
<p>Unilever&#8217;s 5 levers of behavior change are:</p>
<ol>
<li><strong>Make it understood.</strong> This lever is about raising general awareness and, more important, the understanding of the innovation. Woods points to the example of video demonstrations using ultra-violet light to show children that washing their hands with water alone doesn&#8217;t get rid of invisible germs. In Rogers&#8217; terms, this corresponds roughly to &#8220;observability.&#8221;</li>
<li><strong>Make it easy.</strong> People like things to be simple. But this lever is also about convenience and about confidence. If a new product or service has a long learning curve, for instance, it will lower the likelihood of invoking a behavior change. Rogers calls this &#8220;complexity.&#8221;</li>
<li><strong>Make it desirable.</strong> Changing behavior has emotional aspects to it. This lever is about asking, Does this new behavior fit into my aspirational self-image? This overlaps with Rogers&#8217; &#8220;compatibility&#8221; and &#8220;relative advantage&#8221; factors.</li>
<li><strong>Make it rewarding.</strong> Do people know when they&#8217;re doing the behavior correctly? Do they get some sort of reward? This is about confirming the correct behavior.</li>
<li><strong>Make it a habit.</strong> Often a one-time behavior change is not the goal of innovation. We generally want people to continue using the things we introduce to them. This resembles Rogers&#8217; &#8220;compatibility&#8221; attribute. (Things that become a habit are things that fit into our lives well, generally).</li>
</ol>
<p>The Unilever levers don&#8217;t exactly line up one-to-one with Rogers&#8217;, but many of the sentiments are the same. Here&#8217;s my somewhat artificial alignment of the two sets of principles:</p>
<table border="1">
<tbody>
<tr>
<td><strong>Unilever&#8217;s 5 Levers</strong></td>
<td><strong>Rogers&#8217; Perceived Attributes</strong></td>
</tr>
<tr>
<td>Make it understood</td>
<td>Observability</td>
</tr>
<tr>
<td>Make it easy</td>
<td>Complexity</td>
</tr>
<tr>
<td>Make it desirable</td>
<td>Compatibility and/or Relative Advantage</td>
</tr>
<tr>
<td>Make it rewarding</td>
<td>&#8211;</td>
</tr>
<tr>
<td>Make it a habit</td>
<td>Compatibility</td>
</tr>
<tr>
<td>&#8211;</td>
<td>Trialability</td>
</tr>
</tbody>
</table>
<p>&#8220;Make it rewarding&#8221; doesn&#8217;t directly appear in Rogers&#8217; list, and likewise &#8220;Trialability&#8221; doesn&#8217;t appear in Unilever&#8217;s list. I&#8217;m not sure if that matters in the long run if the labels doesn&#8217;t match. It&#8217;s the approach that I find interesting: identifying key, human-centered principles that drive behavior change or innovation adoption and <strong>consciously designing to support them</strong>. As Woods concludes, change agents &#8220;will have the most positive influence when they work with these &#8216;structural&#8217; factors, rather than against them.&#8221;</p>
<p>A main point from my presentation at UX Brighton 2012 is that UX design as a disciple fundamentally strives to achieve a positive influence on behavior change. Thus, our inherent user-centered approach plays a key role in the innovation process. In commercial contexts, UX design is ultimately good for businesses and for growth.</p>
<p>See Unilever&#8217;s <strong><a href="http://www.unilever.com/images/slp_5-Levers-for-Change_tcm13-276807_tcm13-284877.pdf">full white paper outlining the 5 levers of behavior change</a></strong> for more details on their approach.</p>
<p>.</p>
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		<title>Human Factors in Innovation: Designing for Adoption</title>
		<link>http://experiencinginformation.wordpress.com/2012/11/03/human-factors-in-innovation-designing-for-adoption/</link>
		<comments>http://experiencinginformation.wordpress.com/2012/11/03/human-factors-in-innovation-designing-for-adoption/#comments</comments>
		<pubDate>Sat, 03 Nov 2012 18:05:53 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[adoption of innovation]]></category>
		<category><![CDATA[early adoptors]]></category>
		<category><![CDATA[everett rogers]]></category>
		<category><![CDATA[perceived attributes]]></category>
		<category><![CDATA[ux brighton]]></category>
		<category><![CDATA[ux design]]></category>

		<guid isPermaLink="false">http://experiencinginformation.wordpress.com/?p=1446</guid>
		<description><![CDATA[UX Brighton 2012 was a fantastically brilliant event. I was truly honored to share the stage with a first-class line-up of speakers: Alex Wright, Mark Backler, Guy Smith-Ferrier, Ben Bashford, Sriram Subramanian, Mike Kuniavsky and Karl Fast. Wow. The theme of the event was &#8220;Past &#38; Future Interactions,&#8221; which took us from hundreds of years [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1446&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://2012.uxbrighton.org.uk/">UX Brighton 2012</a> </strong>was a fantastically brilliant event. I was truly honored to share the stage with a <strong>first-class line-up of speakers</strong>: Alex Wright, Mark Backler, Guy Smith-Ferrier, Ben Bashford, Sriram Subramanian, Mike Kuniavsky and Karl Fast. Wow.</p>
<p>The theme of the event was &#8220;<strong>Past &amp; Future Interactions</strong>,&#8221; which took us from hundreds of years in the past via Alex&#8217;s history lesson to Guy&#8217;s controlling computers with his brainwaves. What a ride. One of the best single-day conferences I&#8217;ve ever attended.</p>
<p>My talk was entitled &#8220;<strong>Human Factors in Innovation: Designing for Adoption.</strong>&#8221; Here it is on SlideShare:</p>
<iframe src='http://www.slideshare.net/slideshow/embed_code/15010661' width='480' height='394'></iframe>
<div style="margin-bottom:5px;">And here&#8217;s the <strong>summary</strong> from the conference program:</div>
<p style="padding-left:30px;">The ultimate goal of innovation is user adoption: we want people to actually use the things we create in a way that impacts their lives. But building the better mouse trap guarantees nothing. In fact, history shows it&#8217;s not the whiz-bang of technology but rather human factors that matter in the end. This is where UX designers come in. Through empathy and understanding of people&#8217;s needs and perceptions, we can increase the rate of adoption.</p>
<p>My intent was to give UX designers <strong>additional, high-level arguments</strong> to better evangelize UX or convince stakeholders for more time and money. I made <strong>4 over-arching points</strong> in the course of the presentation that sum up the value of UX design in relation to innovation:</p>
<ol>
<li>The impetus for innovation has no start point: it’s an iteration between technology and needs.</li>
<li>The end point of innovation always lies with users: the ultimate goal is adoption.</li>
<li>UX reduces the risk of non-adoption and accelerates the rate of adoption.</li>
<li>Good UX is good business: it is essential for innovation and for growth.</li>
</ol>
<p><strong>&#8220;Risk&#8221; and &#8220;growth&#8221;</strong> in business contexts aren&#8217;t things UX designers general talk about. These are terms business stakeholders understand and will grab their attention.</p>
<p>We need to live up these expectations, however, so my positioning of UX presents a real challenge for us. I hope you&#8217;re up for it!</p>
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		<title>The Project Canvas</title>
		<link>http://experiencinginformation.wordpress.com/2012/08/05/the-project-canvas/</link>
		<comments>http://experiencinginformation.wordpress.com/2012/08/05/the-project-canvas/#comments</comments>
		<pubDate>Sun, 05 Aug 2012 12:05:39 +0000</pubDate>
		<dc:creator>Jim Kalbach</dc:creator>
				<category><![CDATA[Project Canvas]]></category>
		<category><![CDATA[project canvas]]></category>

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		<description><![CDATA[Defining a project in its earliest stages is like hitting a golf ball: if the face of your club is slightly tilted , you’ll end up slicing the ball as it travels down the green. Likewise, small miscalculations at the beginning of projects can have massive consequences later on. Part of the problem is that [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=experiencinginformation.wordpress.com&#038;blog=934155&#038;post=1420&#038;subd=experiencinginformation&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Defining a project in its earliest stages is like hitting a golf ball: if the face of your club is slightly tilted , you’ll end up slicing the ball as it travels down the green. Likewise, small miscalculations at the beginning of projects can have massive consequences later on.<a href="http://uxtogo.files.wordpress.com/2012/05/project-canvas-useeds-english-v1.pdf"><br />
</a></p>
<p>Part of the problem is that the <strong>logic of a project definition is invisible</strong>. You can’t “see“ project goals or risks, for instance. Sure, you can write them down as text. But long documents – if they get read at all – tend to get lost in the shuffle as the project unfolds.</p>
<p>What’s more, a written description of project elements doesn’t expose <strong>relationships</strong> between them. The big picture can fade quickly as work and deadlines pile up.</p>
<p>Here is a tool to help you get a quick, but broad definition of a project in a single overview. It’s called the<strong> Project Canvas</strong>. You can download it here:</p>
<p><strong><a href="http://experiencinginformation.files.wordpress.com/2012/08/projectcanvasenglishv11.pdf">Download the Project Canvas</a></strong> v1.0 (PDF)</p>
<p>You can use it freely. Please give me feedback directly in the comments section of this post.</p>
<p><a href="http://experiencinginformation.files.wordpress.com/2012/08/pcv1.gif"><img class="alignnone size-medium wp-image-1422" style="border:1px solid black;" title="PCv1" src="http://experiencinginformation.files.wordpress.com/2012/08/pcv1.gif?w=300&#038;h=200" alt="" width="300" height="200" /></a></p>
<p><strong><em>Figure 1: The Project Canvas </em></strong><em>(click to enlarge)</em></p>
<p>This approach is directly inspired by <strong>Alexander Osterwalder’s <a href="http://www.businessmodelgeneration.com/">Business Model Canvas</a>.</strong> Like project definitions, business models also have an invisible logic. To expose relationships between the elements of a business model, Osterwalder developed a canvas to visualize its 9 most-important dimensions.</p>
<p>In the Project Canvas, I&#8217;ve focused on 10 aspects of projects most relevant to design-related projects. Each is explained briefly below. For the sake of keeping the canvas simple, I&#8217;ve not included all project-defining aspects, like “assumptions” and “critical success factors.” Budgeting and resource concerns are also steps that come later and are not included here.</p>
<h2>Elements of the Project Canvas</h2>
<p>First, there is a group of elements that make up the start and end of the project, located at the top and bottom of the canvas with grey boxes:</p>
<ul>
<li><strong>Project</strong> – Name the project in the grey box in the upper left.</li>
<li><strong>Motivation</strong> – Describe the overall intent of the project and what caused the sponsors to decide to initiate the project. Here’s an example: “metrics show that conversion rates are slipping, and an analysis of the problem identified that the check-out process is too long for many shoppers. This project seeks to optimize the check-out process to increase conversion.&#8221;</li>
<li><strong>Project End</strong> – At the bottom of the Project Canvas is a place to indicate when the project is over. It may be a launch date or it may be a decision by stakeholders to accept the outcome (such as with agile processes).</li>
</ul>
<p>The detailed elements of the Project Canvas are the 10 boxes in the center:</p>
<ul>
<li><strong>Users</strong> – I believe users stand at the center of attention in every project. Accordingly, I’ve put “Users” in the center of the canvas. At a minimum, list here the main target groups relevant to the project. This can be at a high level, such as “readers” and “advertisers” for a media portal. You may want to be even more granular in detail. For instance, you can list personas you’ve developed here, as well.</li>
<li><strong>User Benefits</strong> – List the concrete benefits that users will have when the project is successfully completed. What will they gain from it? This can include things like “faster check-out times” or “more control over their own content” and so forth.</li>
<li><strong>Goals</strong> – To the left of users is a region for project goals. You can also map success metrics to each goal in this box. Include subheaders in this box to distinguish different types of information. Note that for many design projects and UX projects the project itself is actually part of a larger program or has a parent project. Be concious of this as you identify goals. Focus on the project goals first. Keep the program goals in a separate list if you don&#8217;t want to lose them.</li>
<li><strong>Participants</strong> – On the far left is a list of project participants. This should include all people involved in the project in some way. Distinguish roles at high level with three separate lists: 1. core team, 2. stakeholders and 3. interested parties.” Include individual names as much as possible. Optional: in the lower half of this box you can show dependencies. For instance, if prototypers are depended on getting content from a client, that should be made explicit.</li>
<li><strong>Activities</strong> – To the right of “Users” is a list of key activities. These are the methods and approaches you’ll be employing on the project. Examples include “User research,” “Persona development,” “Concept design,” “Wireframing,” “Creation of detailed mock-ups” and “User testing,” to name just a few design-related activities.</li>
<li><strong>Deliverables</strong> – List the documents that will be delivered. This doesn’t need to include internal working documents, like spreadsheets and analysis documents. It should only include things stakeholders or other teams will see, as well as assets that appear in a product or service that customers may see.</li>
<li><strong>Risks</strong> – This is a list of potential future events that can have a negative impact on the project. For instance, recruiting users for testing may be a risk for target groups that are difficult to get to: in this case the impact would be slippage in testing timelines or a reduced sample size. You can also list how you might mitigate known risks here.</li>
<li><strong>Milestones</strong> – List the key dates and events that frame the overall timeline of the project. This doesn’t need to be a detailed project plan. It should include things like “workshop with senior management,” “user testing sessions” and a launch date.</li>
<li><strong>Constraints</strong> – Time and money are always constraints, and you need not list them here. Resources are also a typical constraint, so only list exceptional resource constraints. The focus should be on overarching limitations on work products and processes. For design, this may be something like: “the designs must comply with the CI guidelines.” Include technology and platform constraints here as well. For instance, if a website needs to work on an iPad and smartphone, you’ll want to know about it from the very beginning.</li>
<li><strong>Scope</strong> – Finally, define the scope of the project. List the features and functions that are in consideration on the project. Also list what is NOT in scope here, if known. Information in this box is helpful in fighting scope creep later on in the project.</li>
</ul>
<p><strong><a href="http://experiencinginformation.files.wordpress.com/2012/08/projectcanvasenglishv11.pdf">Download the Project Canvas</a></strong> v1.0 (PDF)</p>
<h2>How To Use the Project Canvas</h2>
<p>There are several uses of the project canvas:</p>
<ol>
<li><strong>Briefings</strong> – Print out the Project Canvas and bring it to briefing meetings. It serves as a great checklist of questions to ask. Your notes will also be concise and captured in a single overview.</li>
<li><strong>Kick-off Workshops</strong> – Make a large poster of the Project Canvas for kickoff meetings. Use sticky notes to fill it out collectively as a team. This guides the discussion and keeps the meeting focused.</li>
<li><strong>Project Reference</strong> – Hang the completed Project Canvas in the office or project rooms for quick reference. This helps keep the defining elements in sight at all times.</li>
</ol>
<p>The Project Canvas is primarly an offline document, meaning it’s most effectively used with sticky notes or by writing directly on it in a printed form. The PDF file, however, is editable (e.g., using Illustrator), so you can capture the elements digitally as well.</p>
<p><strong><a href="http://experiencinginformation.files.wordpress.com/2012/08/projectcanvasenglishv11.pdf">Download the Project Canvas</a></strong> v1.0 (PDF)</p>
<p>Try out the Project Canvas now and let me know what you think about it.</p>
<hr />
<h6>NOTE: A similar post to this one also appears on the USEEDS° blog <a href="http://www.uxtogo.com" rel="nofollow">http://www.uxtogo.com</a>.</h6>
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