Web Design and Typography
14 July 2009
via InfoDesign
The folks at Information Architects Japan have an interesting article about typography online. The title says it all: Web Design is 95% Typography. A little exaggerated in propotion but they make a good point: typography online is often neglected and misunderstood. I agree with this point. Finding a good information design specialized in online typography.
The resources at the end of the article are really good.
The problem I have with this article, though, is that it’s not well written. (Note that this comment is not based on grammar alone as I realize the authors may not be native English speakers–it’s more about the structure and argument presentation). This is something that annoys me more and more. Maybe I’m getting like a grumpy old man as I get older, but writing also seems to be a forgotten craft. There are some bad writers out there. But content still is kind, you know.
Maybe I’ll write an article with the title “Web Design is 95% Writing Well.”
Personas and Innovation
12 July 2009
In preparation for my talk at the Euro IA conference this year, I’m re-reading Diffusion of Innovations by Evertt Rogers. I came across this statement and immediately thought of personas:
One of the most distinctive problems in the diffusion of innovations is that the participants are usually quite heterophilous. A change agent, for instance, is more technically competent than his or her clients. This difference frequently leads to ineffective communication as the two individuals do not speak the same language. (p. 19)
Personas are a way for designers to conceptually deal with a hetergenous target group. They build the necessary empathy for the user to allow us designers to “communicate” effectively with them through our designs. They also help focus our attention. But in light of the above quote, personas may also lead to solutions that are more readily adopted by the target population. Why? Because the use of personas in design results in more satisfaction for the users they represent. As Alan Cooper says in The Inmates Are Running The Asylum:
The broader a target you aim for, the more certainty you have of missing the bull’s-eye. If you want to achieve a product-satisfaction level of 50%, you cannot do it by making a large population 50% happy with your products. You can only accomplish it by singling out 50% of the people and striving to make them 100% happy. It goes further than that. You can create an even bigger success by targeting 10% of your market and working to make them 100% estatic. It might seem counterintuitive, but designing for a single user is the most effective way to satisfy a broad population.
So if a common goal of innovators is to have a target population actually adopt the innovation at hand, personas are a tool that help meet that goal. Now, that might sound obvious but it’s good to have an explicit reasoning that marries the concept of innovation adoption and personas. You can throw on to your pile of arguments for using personas.
And vice-versa: when developing an innovation or innovation programme be sure to use personas to focus your attention. This means that personas should represent dimensions such as adoption rate in the persona description (e.g., early adoptors or laggards?). Focusing on both ends of the spectrum at the same time may be more harmful than helpful in many cases.
Paper on the Effectiveness of Personas
11 July 2009
A new research paper investigates the effectiveness of personas in design teams to arrive at usable designs: Real or Imaginary: The effectiveness of using personas in product design, By Frank Long. People have advocated the usefulness of personas for a long time now–from Cooper to Pruit and Adlin. It’s good to see some more solid evidence to support the use of personas.
Here’s the abstract:
The use of personas as a method for communicating user requirements in collaborative design environments is well established. However, very little research has been conducted to quantify the benefits of using this technique. The aim of this study was to investigate the effectiveness of using personas. An experiment was conducted over a period of 5 weeks using students from NCAD. The results showed that, through using personas, designs with superior usability characteristics were produced. They also indicate that using personas provides a significant advantage during the research and conceptualisation stages of the design process (supporting previously unfounded claims). The study also investigated the effects of using different presentation methods to present personas and concluded that photographs worked better than illustrations, and that visual storyboards were more effective in presenting task scenarios than text only versions.
20 User Experience Books You Should Own
3 July 2009
UX By Design has a list of 20 UX books they feel every designer should own. See their post 20 User Experience Books You Should Own.
Designing Web Navigation is #4 on the list. I’m not sure if this is a ranked list or not, but it’s still nice to appear towards the top. AndI’m in good company–places 1-3 rightfully go to:
- Subject To Change: Creating Great Products & Services for an Uncertain World, by Peter Merholz
- Communicating Design: Developing Web Site Documentation for Design and Planning, by Dan Brown
- Contextual Design: A Customer-Centered Approach to Systems Designs (Interactive Technologies), by Hugh Beyer

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